PM3.6 - Donkey Kong - Common Subroutine 0x218c0

  1. CreateInterrupt { interrupt_id: Some(10133), action: 0xad, requirement: (ButtonPress value(0)) }
  2. PreviousInterruptAddRequirement(Unknown(10018))
  3. PreviousInterruptAddRequirement(InAir)
  4. CreateInterrupt { interrupt_id: Some(10096), action: AerialAttack, requirement: (ButtonPress value(0)) }
  5. PreviousInterruptAddRequirement(InAir)